Quas
The ice orb. Recipes such as QQQ, QQW and QQE are built by combining Quas with the other two orbs.
Train spell execution, reaction time and Invoker mechanics in real-time.
Free · No sign-up required to play · 5 training modes
All 10 Invoker spells once, in a random order. Fastest total time wins.
InvokerSkill is an online Invoker game and practice tool built around the hero's Quas, Wex, Exort and Invoke mechanics. Train all ten spell recipes, measure execution speed, repeat difficult combinations and test reaction without launching a Dota 2 match.
Invoker does not use a normal fixed four-spell kit. The trainer focuses on the mechanical layer that can be practised in a browser: recognising a target spell, recalling its Quas/Wex/Exort recipe, keeping the three active orbs under control and confirming the result with Invoke.
The ice orb. Recipes such as QQQ, QQW and QQE are built by combining Quas with the other two orbs.
The storm orb. Wex appears in EMP, Tornado, Alacrity, Chaos Meteor, Ghost Walk and Deafening Blast recipes.
The fire orb. Exort is used by Sun Strike, Forge Spirit, Chaos Meteor, Alacrity, Ice Wall and Deafening Blast.
Press Invoke after preparing the required three-orb combination. A wrong Invoke counts as an attempt and lowers accuracy.
Classic is a ten-spell speed test: every Invoker spell appears exactly once in a shuffled order. Finish the full set and compare your time with the existing leaderboard.
Use Endless for continuous repetitions or Practice to select only the spells you want to drill. Both modes are designed for muscle memory, recipe recall and cleaner Q/W/E input.
Reaction and 60 Second modes measure different parts of execution. Incorrect Invoke attempts lower accuracy without adding an artificial time penalty.
Pick Classic, Endless, 60 Seconds, Practice or Reaction depending on whether you want a score, repetitions or a focused drill.
The target name and icon appear in the center. In Practice, choose the exact spell pool before starting the session.
Use Quas (Q), Wex (W) and Exort (E). The active three-orb combination determines the spell recipe.
A correct Invoke advances the drill. A wrong Invoke stays on the same target and is included in the accuracy calculation.
All 10 spells once in random order. The total completion time is the score used by the current global leaderboard.
Keep invoking random spells until you stop. Review casts, average time, best response and accuracy at the end.
Invoke as many correct spells as possible in one minute. Use it as a consistency and speed drill rather than a single sprint.
Select a custom spell pool and complete 20 prompts. Useful for weak recipes such as QWE, EEQ or any combination you repeatedly miss.
Each of the ten unique prompts appears after a short delay. React to the target and complete the recipe as fast as possible.
The trainer includes every Quas/Wex/Exort recipe used by its game modes. The displayed letter order is the site's standard notation for each three-orb recipe.
| Spell | Recipe | Spell | Recipe |
|---|---|---|---|
| Cold Snap | QQQ | EMP | WWW |
| Ghost Walk | QQW | Tornado | WWQ |
| Ice Wall | QQE | Alacrity | WWE |
| Sun Strike | EEE | Chaos Meteor | EEW |
| Forge Spirit | EEQ | Deafening Blast | QWE |
Start in Practice. Select a small group of spells and repeat them until you stop consciously translating the spell name into Q/W/E letters.
Move to Classic after the recipes are stable. Ten unique prompts make each run a complete check of the full spell set.
Use Endless and 60 Seconds for longer sessions. Watch accuracy together with speed so faster inputs do not simply create more wrong Invokes.
A compact reference for all ten spell combinations and how to turn the recipe list into focused practice.
Open spell guide →A structured routine for recipe recall, speed, reaction and accuracy using the five trainer modes.
Open training guide →Understand what Classic, Reaction, accuracy and rank actually measure, then run a repeatable benchmark.
Open skill test guide →What the browser trainer does, what it does not simulate, and how accounts, scores and local settings are used.
About the project →Yes. All five training modes can be played in the browser without payment. An account is optional and is only required for features such as saving eligible Classic leaderboard results.
Classic shows all 10 Invoker spells exactly once in a shuffled order. Your score is the total time from your first orb input to the final correct Invoke.
Yes. Practice mode lets you select the exact spell pool and then runs a 20-prompt session using only those selected spells.
Every press of Invoke counts as an attempt. Accuracy is correct casts divided by total Invoke attempts. Wrong attempts do not add a separate time penalty.
Yes. It includes Cold Snap, Ghost Walk, Ice Wall, EMP, Tornado, Alacrity, Sun Strike, Chaos Meteor, Forge Spirit and Deafening Blast.